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Legend of zelda 3ds rom j
Legend of zelda 3ds rom j













This may be caused by a bug that was introduced during localization. In the US version, certain control codes are not correctly interpreted, meaning that it is missing some sound effects that are played during dialogue in the Japanese versions.The text box was placed on the bottom to see the item you get.Įmpty C-Buttons are bright when you are Deku Link in the Japanese version but are dimmed in the US version. In the US version, the camera was lowered to see his whole body. In the Japanese versions, when Goron Link holds an item over his head, you can only see his face. In the US version, the clock HUD reads "12". Because Japan uses a 24 hour clock system, in the Japanese versions, the clock HUD reads "0" at 12:00 PM and 12:00 AM.In the international versions, it says "Final". However, for the third day, the HUD in the Japanese versions reads "Last". In both the Japanese and international versions, the clock HUD reads "1st" and "2nd" for the first two days.For the international versions, these were localized to "First Day", "Second Day", "Final Day", and "New Day". In the Japanese versions, the names of the days on the "Dawn of the _ Day" screens translate to "First Day", "Next Day", "Last Day", and "New Day".The sky was altered in the international versions with more stars visible than in the Japanese versions.The international versions uses a smaller font for the "PRESS START" prompt.In the Japanese versions, the title logo uses a golden palette for "THE LEGEND OF", "ゼルダの伝説", and the trademark.The internal ROM name (unseen during normal gameplay) was corrected from THE MASK OF MUJURA to ZELDA MAJORA'S MASK.

legend of zelda 3ds rom j

There are still a lot of screenshots in this section that need to be recaptured using Angrylion.

  • On the Quest Status subscreen, Gyorg's Remains are totally mispositioned in v1.0.
  • In v1.0 you're unable to move the camera using the Z button while standing on these walls.
  • In Deku Palace, the camera changes to an overhead view, but when you jump onto one of the walls that encompass the area, the camera moves back to Link.
  • This however overrides the "enemy near" music that plays in v1.0 in the egg rooms, but is missing in v1.1.
  • Pirates' Fortress is silent at night in v1.0.
  • For Goht, the two cutscenes were mixed up in v1.0.
  • There are different cutscenes that play when you beat a boss, depending on whether you have beaten the boss before or whether it's your first time.
  • legend of zelda 3ds rom j

    When you play the Song of Double Time in Clock Town, the music will continue playing during the night in v1.0, while it stops as it should in v1.1.In v1.1, it moves in front of Link but stays away from him. When speaking to Tatl, the camera zooms up to Link's face in v1.0, similar to how talking to Navi in Ocarina of Time zooms up to the face.Nintendo 64 Changes Between (J) 1.0 & (J) 1.1 ↑ In the European Wii Virtual Console, the Milk Bar's name was changed from "Lactel" to "Laktoz" in the French localization.European 1.0 and 1.1 are alternatively known as PAL 1.0 and PAL 1.1, respectively.3.3.4 JPN 1.0 to 1.1 Changes and Glitch Fixes.3.3 Changes Between Nintendo 64 (J) & GameCube (J).3.2 Changes Between Nintendo 64 (E) & GameCube (E).3.1 Changes Between Nintendo 64 (U) & GameCube (U).2.3.2.4 Kokate Looks for Koume in Woods of Mystery.2.3.2.3 Carpenter Who Misinterprets "Brac" for an All-Nighter(?).2.3.2.2 Sign at Entrance to Great Bay Coast.2.2.6.7 Sakon Stealing the Bomb Bag Cutscene.2.2.6.6 Swamp Shooting Gallery Collision.2.2.6.3 Honey and Darling Unrestricted Items.2.2.6.1 Inverted Song of Time Lighting Glitch.Even so, I estimate I covered 90%+ of the game’s text here. Note that not all lines of text are documented here – I’m sure I missed many hint shop hints, and I didn’t do anything related to the StreetPass battle game, for example. My original recordings of these videos are also 100% lossless, but the videos online have been lossily compressed by YouTube. The video playlists below were also recorded at the same time and cover the entire Japanese game and English game. png files taken from two 3DSes modified with capture cards. NotesĪll images are crisp, lossless, size-optimized. For convenient viewing, most of the images I’ve gathered can be seen on the following 31 pages. I’m sharing these resources with the public, as I’m sure others will find them useful in someway, sometime. This page features some of the raw, uncurated data and files I’ve assembled for Legends of Localization purposes.















    Legend of zelda 3ds rom j